Black Mirror 3 – Final Fear

Gameplay

This is a third person point and click game.

The main menu has new game, load game, options, extras, credits, the team and quit game.

The options menu has:

  • Gfx option has Gamma, screen resolution, screen refresh rate and gfx quality selections.
  • Sfx option has master, music, speech, sfx-cutscene and ambient volume selections.
  • Game option has standard cursor, software cursor, speech bubbles, additional game help, show tips, hardware cursor, mouse pointer and activate hotspot indicator selections.
  • Save the changes using the save selection at bottom of the screen.

black mirror 3 main menuMain Menublack mirror 3 options graphicOptions - Graphicsblack mirror 3 save gameSave Game

Extras have the pictures, videos and mini-games already viewed during gameplay. I have not explored on how to unlock the pictures.

  • Move the cursor to the top right of the screen to access 4 icons: magnifying lens to access the hotspots; disk to save-load menu, BM to access in-game menu and diary.
  • The in-game menu is accessed by pressing the ESC key or the MB icon at top right of screen. Back, menu, load game, save game, options and quit selections are seen.
  • The save page shows the picture of the location. The title of the saved game can be entered after pressing the save button. Then press the green arrow below it. The saved games can be deleted by clicking on the torn paper icon at left of the frame. Saved games can be overwritten.
  • The diary has Darren's journal and tasks to do.
  • To learn about a collected item in inventory bar at bottom of screen, right mouse click the item.
  • Right click of an inventory items can activate it for use.

Helpful Hints:

  • New diary entry is alerted by a flashing book icon at top left. The diary is accessed by using the icon at top right or by the D or J key.
  • To see all the hotspots in the screen, press the space bar or H key or the hotspot icon at top right of the screen.
  • The items in the screen that are for information only are deactivated after clicking-learning about them.
  • Right click on a character to get information about them.
  • The tab key skips cutscenes. ESC key skips the introduction.
  • After the location has been accessed by going there, you can 'jump to' that location in the map.
  • When additional help is selected at the game options, all mini-puzzles have a skip choice after time is spent on the puzzles. The mini-games can be replayed using the extras at main menu.
  • You can die in this game - save often. There is an autosave when you die also.

Walkthrough

Intro


See Darren-Adrian running and carrying a torch away from the Academy ruins. He arrives at the burning castle and asks help from the Inspector. He was subsequently arrested for the murder of Amanda Valley. [gallery link="none" columns="2" size="large" ids="1118,1113"] 12 hrs prior: Miss Amanda Valley's body was found by Inspector Spooner and Constable Zak at the lighthouse. 9 hours prior: Inspector talked to Tom at the pub. Tom was with Bobby at the theme park. Tom mentions Amanda's apartment full of memory of the death of her brother Vic Valley killed by Samuel Gordon. Tom says the he saw Darren with Amanda several days ago. 6 hours prior: Inspector examined Amanda's apartment to see all the notes about the murder during Samuel's time. He also found the news clipping about Darren Michaels. The constable came in announcing that the castle is on fire. See Darren-Adrian being taken in by the Inspector.

1 6 cutscene introCutscene 11 7 cutscene introCutscene 21 8 cutscene introCutscene 3

Chapter 1


Willow Creek

Cutscene with Darren talking to his psychiatrist, Dr. Joyce Winterbottom, about the women in his life who seem to all end up dead. Then Constable Zak interrupts saying that Inspector Conrad Spooner has something urgent to discuss with Darren. The constable leads Darren to the police station where he talks with the inspector. Starting in the police station, head left to the jail cells. Look in the left locker to get a pencil, then talk to Matt to get some diary pages. Matt has taken the diary and is reading it, making Darren furious. Darren imagines killing him. As Darren regains normality, Matt is asking what is wrong with him. Then he calls Darren a nutter and throws the diary at him. Return left to the office and you will leave the police station. Outside, go to the telephone box and call Darren's solicitor by using Mr Jones' card with the telephone booth, then take the card from the telephone booth and use it on the phone to call the fortune teller. Leave the telephone and pick up the menu board from the table. Enter the old fashioned shop and talk to Abaya, then take a walking map from the counter which has been offered to you free by Abaya just to get you out of the store.

1 18 cutsceneDr. Winterbottom's Office1 20 cellsCells1 27 willow creekWillow Creek

Now leave here and enter the cafe next door. Talk to Denise, then look at the counter to see there are no more doughnuts. Ask Denise about the doughnuts, then get her to make you a coffee. While she is distracted, enter the storeroom. Look at the shelves and take the doughnuts, then put them back again. Look at the freezer twice to note the seal is almost gone, then leave the storeroom and go outside. Next go towards the pub on the left. Pick up the sponge from outside on the left, then return to the cafe. Get Denise to make you another coffee, and enter the storeroom again. Open the freezer, then pick up the doughnuts and put them in the freezer. Dip your sponge in the washbucket, then use it on the freezer and you will freeze the doughnuts inside. Leave the storeroom again and go outside. Enter the police station and talk to Constable Zak. Fix the photocopier, then talk to him again. Go outside and use your menu board with the letter box, then after Zak uses the letter box go and pick up your files from it. Open the file and read it. Go over the bridge, then right towards the hotel.

1 28 telephone boothTelephone Booth1 29 doctors houseDoctor's House1 30 old fashioned shopOld Fashioned Shop

Gordon's Palace

Head inside and talk to Murray to get a camera, rucksack and key. Open the rucksack to get a lighter, bloody knife and plastic soul key. Talk to Murray again, then go outside and use the map to return to town.

Willow Creek

Read the poster on the museum door, then knock on the door to the left, but Dr Winterbottom is busy. Head left out of town, then follow the path.

Crossing in the Woods

You will reach a crossroads, with paths leading to the right and ahead. Follow the right path and explore the lighthouse, then come back to the crossroads and take the other path. Here there are paths left and right. Go right to reach the castle.

1 32 cafeCafe1 38 gordons palace hotelGordon's Palace Hotel1 41 roadRoad

Black Mirror Castle

Use the intercom, then talk to Sister Antolini and Lady Victoria. Once back outside, use your camera on the castle gates to take a photo of yourself.

Gordon's Palace

Talk to Murray, then give him the photo. Go through the door on the left and enter room 2. Pick up the letter from the floor and you will read it. Go back to reception and talk to Murray again.

Willow Creek

Go over the bridge and into the cafe. Talk to Dr Winterbottom, Denise, Edward and Bobby. Next go to the police station and talk to Spooner and Zak.

Crossing in the Woods

Go forward and then take the left path. Continue over the bridge and look at the small beaten path, then go left to reach the church.

Warmhill Church

Look at all the graves, then continue left to the old graveyard and look at everything include William Gordon's gravestone. Look at the family crypt, then return right and enter the church. Go to the confessional on the left and talk to the gravedigger. Return outside and leave the church, walking toward the bridge. At this point, Darren will comment about how late it is. As he walks in the dark woods, he starts to hear wild animals. When the hell hounds appear, run to the beaten path and you will enter a hut. Darren will hear a knock at the door and look out of the window to see a vision of a white lady walking through the woods. Use your lighter on the oil lamp, then pick up the rake, file and can. Use the rake on the bed to get a cardboard box, then open this to get Mr Bubby, a sticker and a cork. Look at the peculiar shadow on the wall, then at the oil lamp to find a rusty key. Use this to unlock the box near the door and look inside to get a robe with a message, a corkscrew, a ruler and a chainsaw. Look at the shed door. Use your ruler on the floorboards to see there is space beneath them. Use the can and cork on the chainsaw, then use the chainsaw on the floorboards and climb down to escape.

1 47 visionDarren & Lady Victoria1 57 darrens hotel roomDarren's Hotel Room1 62 wormhill vicarageWarmhill Vicarage

Chapter 2


Cutscene

Darren is "dreaming" of two children. It is himself and his sister, Angelina, and Darren is undergoing hypnotherapy and is recalling this childhood memory to Dr. Winterbottom.

2 4 dreamDream Sequence 12 6 dreamDream Sequence 22 7 dreamDream Sequence 3

Willow Creek

Talk to Dr Winterbottom, then go outside and over the bridge. Talk to Matt, then use the fortune teller's card on the telephone to call her again. Try to enter the shop, but it is closed. Enter the cafe and talk to Edward, then go to the police station and talk to Zak. Go back over the bridge and talk to Dr Winterbottom in her office to learn about the barrel. Tell her the shop is closed and you cannot pick up your medicine. She will explain that Abaya always goes to Ipswich on Tuesdays to do self-defense and the postman always leaves the post at the side of the shop. Welcome to village life. Tell Dr. Winterbottom about your strange experience yesterday: how you were chased by a black dog and were able to hide in a hut only to escape and collapse outside. Apparently Murray found you there in a heap in the middle of the night and returned you to the hotel. You have no recollection of that. You don't know what was real and what was fantasy. When you exited the hut, there were no traces of a dog outside. Also explain the apparition of the white lady. Dr. Winterbottom will then say that dreaming of black dogs are a deep-seated fear of the consequences of your own actions. "Psychology is the modern theology". "Dogs who roam around without a master suggest a suppressed issue with dominance. It could also suggest the opposite: that the dreamer is neglecting a particular part of himself". Return to the shop and look in the barrel outside it to get your pills and a package for Murray. Either the postman is lazy or he doesn't like Murray. Look at the pills in your inventory: Haloperidox, for the treatment of acute psychosis with delusions, hallucinations or cognitive disorders. Great! She's declared me officially crazy!

Gordon's Palace

Head inside to see Murray isn't there, then enter his office on the far left. Darren will put the package on his desk. Darren then sees something on the desk, goes over to read it and discovers that it was Murray who paid Darren's bail. Murray then walks in and asks Darren what he's doing there. Darren then explains that he was trying to be nice by bringing his package and putting it on his desk when he discovers this. What is Murray up to? He believes in your innocence and thinks you don't deserve to be in jail. How can a miser like Murray risk 5,000 pounds? What is going on? So, he paid the bail hoping that you would continue murdering in order to continue attracting tourists? You should be thankful! Nobody else would have paid your bail. You have no friends. You are a criminal. At this point, Darren informs Murray that he's checking out.

Warmhill Church

Try to enter the church but it is now locked. Go through the gate on the right and talk to the gravedigger, Mark, about the church being locked and about the white lady. Mark says that only the pure of heart can see her. Pick up the tree lopper from next to the priest's house.

Crossing in the Woods

Take the path to the right. Darren will have another childhood vision. After your vision, use the tree lopper on the barbed wire, and go over the gate.

Tumbledown Building

You recognize this house. You used to play here with Angelina when you were a kid. Look at the sign over the entrance, then look at the car. Look in the bushes to the left to find another sticker, then also check the bin and the intercom. Look at all the other bushes until you decide to give up searching.

2 10 murrays officeMurray's Office2 11 graveyardGraveyard2 17 tumbledown buildingTumbledown Building

Warmhill Church

Enter the church and talk to Father Frederick. He assumes you have come to confess. Ask him about the graveyard. The graveyard was rearranged. He explains that it was in 1213 when Marcus strook down his brother, Mordred, in a duel. According to legend, Marcus embodied good and Mordred evil. Good prevails. Mordred uttered the curse shortly before he drew his last breath and cast the curse upon Marcus and all his descendants. But Lady Gordon is the last in the line and the Gordon line ends with her. You then inform Father Frederick that you are indeed Adrian Gordon and thus belong to the Gordon clan. Father Frederick thought Adrian had died as a 13-year-old. Father Frederick cannot tell you exactly where Samuel was buried. But he may be able to help. He then gives you a list of the graves. Contine talking to Father Frederick about Marcus and Gordon: to atone for the sins of his brother, Marcus then built this church on pagan grounds. Then later he built the academy also on pagan grounds. It was to be used to house the Gordon Chronicles, so that the curse could be researched by academics. But the academy was completely burnt to the grounds in 1512. Most of the chronicles was destroyed - everything that could be recovered was brought to the church. Look at the list in your inventory, then talk to him again. There are 7 names on the list, but only 5 anonymous graves: Sir William Gordon, Henry Stanton, Dr. Heinz Hermann, Dr. Robert Gordon, James, Viktor Sebastian Valley and Samuel Gordon. So, first find out who is not buried here. Sir William Gordon has his own tomb north of the graveyard, so he can be ruled out. Viktor is sure to be buried in the family grave next to his sister, so you can also cross him off the anonymous list. All that is left now is to identify each of the 5 anonymous graves. Now go back out to the graveyard and look at the anonymous graves where the few clues that you get don't really help that much. Go outside and through the gate on the right to talk to the gravedigger again to get more information on each person. Return to the anonymous graves.

  • Dreamcatcher - Dr Heinz Hermann (the pathologist in league with Robert Gordon)
  • Caduceus - Dr Robert Gordon (manager of the sanatorium)
  • Bible quote - James (illegitimate son of William)
  • Pathetic grave - Henry Stanton (the castle gardener, a drunk)
  • Rotting flowers - Samuel Gordon (Darren's father)

Examine your father's gravestone and find nothing. Maybe someone is taking the mickey! Or maybe the clue refers to another place. Go back to the church and talk to Father Frederick again about a latin quotation from Samuel's gravestone and then look at the right column to find a secret compartment and another note. The plot thickens. "If you don't want to suffer the same fate as your father, just keep quiet about everything that happens to you. No-one must know of the secret that lies at the end of your path. But you're only at the beginning and you'd be well to prove your innocence first. If you fulfill all the tasks that I set you, no-one will doubt your innocence anymore. In this first task, you must look out for people who need help." Fulfill tasks? What's that all about? Must be one of Murray's sick ideas!

Tumbledown Building

Leave the church and head back along the road, past the castle, towards town. Talk to Phil at the broken down car and help him with his car. While Darren is looking at the engine, a cutscene ensues with Phil slamming down the bonnet on Darren. You then wake up to find yourself trapped in some kind of metal box. In a cold room where they keep dead bodies? Look at all the walls then at the ceiling a few times until you see a stretcher. Use the corkscrew on it, then use the handle you have created to escape.

2 22 broken down carBroken-Down Car2 23 cutsceneDarren's kidnapping2 25 autopsy roomAutopsy Room

You are in an autopsy room of sorts. Go over and use the red blinking light to turn on the lights in the room. Now open the filing cabinet to read some medical records. Go over and examine the desk, and take the cigarettes and little bottle. Examine the Bunsen burner to see it is working, then open the drawer and take the chemistry book and scalpel. Back away from the desk and look at the skeleton to get the skull. Also take the thigh bone from the ground. Now go and examine the drawers you escaped from to see a body and realise there is someone else locked in another drawer. Try to use the projector. Look behind the projection screen to get some color filters, then lower the screen again. Look at the skull in your inventory to find a film reel, then use this in the projector. Also use the filters in the projector, then use the projector on the projection screen. Use the controls to pause the film on the focused frame, then look through the blue filter to see "218" and through the red and yellow combined filters to see "2180". This is a combination code.

2 27 projectorProjector 12 28 projectorProjector 22 30 projectorProjector - code revealed

Return to the desk and open the metal box with the code to get a letter. "As I said already, I can't do anything with the photo. It looks like the person concerned has left the village, and is therefore of no further interest to me. I have a new job for you. As far as I know, the fire fiend will be released next week. He's a ticking time bomb that could blow up again at any time. Perhaps we could encourage him a little. Watch him, don't let him out of your sight. I want you to write down everything he does. Further instructions to follow...M." If you can repair a photocopier, an intercom would be child's play. Now use your scalpel on the cassette player in the shelving next to the desk. Use these wires to repair the intercom near the door. Use the projector on the door, then use the intercom to get Phil's attention. After he enters, hit him with your thigh bone. Look at him to get his shotgun and key ring. Use the key ring on the locked drawer and open it, then try to wake Ralph up. Use your chemistry book on your little bottle to get a recipe for smelling salts. Go out through the door to head upstairs. Pick up the stag's head from the floor near the back of the room, and look at the display case on the right to get a flask. Return to the morgue and go over to the desk. Use your file on the deer antlers, then put the powder in your flask and put the flask over the Bunsen burner. Turn on the Bunsen burner and light it with your lighter. Go and use the smelling salts on Ralph, then give him Mr Bubby and he will leave. Go upstairs, then use Phil's key ring on the cellar door to lock him downstairs. Pick up an empty plastic bottle from the left, then use Phil's key ring on the drawer and take the gun, ammunition and necklace. Pick up the diskette from the left of the desk, then read the post-it note on the computer monitor. Use the computer and enter password MORGUE. On the computer, Darren will open the storeroom door. Now go over to the cupboard on the right and look at the drawer, then open the secret compartment, which happens to be Phil's treasure vault. Read a list that documents money. Is this a bounty list? Is that why Phil locked you up? To get the bounty? Darren finds video cassettes. "Ralph - Summer 1990". "James - August to October 1979". Darren takes the Ralph cassette. Use the video cassette with the television to watch it. Ralph tied to a chair. It's a torture video. In disgust, Darren stops watching. You can play space attack on the computer if you want. Go out through the front door and break the intercom. Look at the waste container to the left of the building and use Phil's key ring on it to get a cardboard tube and an iron M. Dump the gun in the bin, then leave and go to town.

2 45 space attackSpace Attack 12 46 space attackSpace Attack 22 47 space attackSpace Attack 3

Willow Creek

Talk to Constable Zak in the police station, and Denise in the cafe.

Gordon's Palace

Go inside and you will confront Murray. He confesses to writing the letter and having Darren followed. "You're a killer after all". Then he starts spouting about how you, an american, coming to England, starts killing people and then accuses a respectable hotel owner of blackmail. Hmm...I wonder who that could be? "You're up to your neck in it. Do what I tell you and you'll stay alive at least". At this point, Darren loses it and goes for Murray. "We'll see who's gonna stay alive!" Murray sprays something in Darren's face and legs it. "I wanted to kill him. I had no scruples whatsover. There was something liberating about it. What's wrong with me?" Darren pops another pill and calms himself down. Darren needs to find these photos that Murray talked about, that shows Darren running away from the fire when he told police he was nowhere near the fire at the time. Go to Murray's office on the left. Look at the big steel cabinet to see it is locked with a combination lock. Look in the drawer on the left, then on the drawer of the desk to get a user manual. Read the manual to find out how to get the combination code. You need to find the serial number of the security locker (8528-173) and Murray's date of birth (1942). With this information, you can call an automated desk that gives you an emergency combination code (4 RIGHT, 8 LEFT, 15 RIGHT, 16 LEFT, 23 RIGHT, 42 LEFT). Now read the diploma on the top left to get Murray's year of birth. Use your ruler on the steel cabinet, then leave the office and go to the hallway leading to the rooms. Read the plan on the right wall. Take some pliers from the toolbox on the floor. Now enter Room 2. Use your ruler on the wall here, then use your scalpel on the wall, and use the cast iron M on the hole. Look in the hole to get the serial number. Return to Murray's office and use his phone to get the combination (see above). Now open the steel cabinet to get a photograph and a folder. Look in the folder to learn more about Spooner. Murray was bluffing. There are no compromising photos of Darren.

Black Mirror Castle

Head to the castle and you will see the White Lady at the crossroads - follow her to the castle. Look at the menhir, then go through the gate. Look at another menhir, then go to the front door. Try to go inside, but you hear men inside. Head around to the back of the house by going around to the right. Look at 2 more menhirs, then enter through the back door. Pick up the candle from the right, then go out to the hall to see the workmen, Steve and Greg. Back in the kitchen, light the candle with your lighter. Use your pliers on your ammunition to get some black powder, then put this in your cardboard tube. Use the lit candle on the tube to seal it, then attach the cigarette to make a firework. Go back outside and around to the entrance. Put the firework in the broken lamp on the right. Run back around to the kitchen and wait at the edge of the hall - you will automatically head upstairs. Try to enter Victoria's room, and you will eventually get there after hiding first. [gallery link="none" columns="2" size="large" ids="1267,1270"] Talk to Victoria. Tell her you can prove your innocence. Show her the photo of Angelina killing Miss Valley. Miss Valley was supported financially by the Gordons as she was the leader of The Order. When Darren describes the white lady, Lady Victoria seems hopeful. She wants to know more about her. It's Maria, Mordred's wife. She can find no peace. She wanders the woods searching for her and Mordred's child. Victoria has seen her too. Adrian asks about the child. "What i'm about to tell you has never left these walls". Mordred took the child away because he believed it not to be his biological child, but his brother, Marcus' child, and he wanted Maria to pay for that. What he did with the child remains a mystery to this day - it was never seen again. However, it is known that he took the child to the catacombs under the castle. Maria summoned Marcus to help, and it was here where Marcus challenged Mordred to the duel and killed him. He never did find the child, though. It was as though it disappeared. Victoria asks Adrian for some paper and a pen so that she can confirm his identity. She asks what happened in the ritual chamber and discovers that Adrian did indeed complete the ritual. The spirit of Mordred is now in him. "How do you feel, Adrian?" He explains his violent visions. Then Victoria asks when he last saw the white lady... "Just now, before I came into the castle"... "Then you haven't done evil. Your heart is still pure." "Resist him, Adrian. He wants to control you. He will get stronger and you will get weaker..." "There are only 2 ways to banish Mordred - Mordred's vessel must be destroyed...you know what that means, don't you, Adrian.... The other option is to go back to where everything began....it's all written in the book...under the ground...the six menhirs....will point you to the entrance...the path begins there...the path you...have to follow...to the end...to the very end..."

Chapter 3


Cutscene

Lady Victoria has passed away. Chapter 3 starts with the church ceremony. Dr. Winterbottom asks Adrian how he's holding up. Adrian then comments on how Mordred inside him is actually more of a comfort seeing as he's the only family member left. They arrange for a session for 3 in the afternoon. Outside, he bumps into Inspector Spooner who congratulates Adrian on his jackpot.

Hut in the Woods

Knock on the door and talk to Ralph.

Black Mirror Castle

You will automatically talk to the workmen at the gates. They are waiting for you. You're the boss now, right? Miss Antolini forgot to provide further instructions for the workmen and they are waiting for your instructions. As you have no idea, you now need to go through the castle and get an overview of what needs to be done. They also want to know if Victoria left anything "money-wise" behind? You will look into it and they will wait for you at the front. Go through the gate and take the toothpicks from the lunchbox, then head to the entrance. Talk to Steve (why is he drilling holes in the walls of the castle? because the foundation walls are full of water from extinguishing the fire and if they don't get the moisture out of the walls, the whole castle will start to go moldy. Liquid cartridges will then be inserted into the holes which will crystallize in the walls and bind the water) , then examine the skull and the broken lamp before going inside to the main hall. Look at the foundation stone in the middle of the hall, then go left to the library. Use the notary's business card on the phone, then the fortune teller's card on the phone. Go back to the hall then right to the kitchen. Look at the ceiling, then use your bunch of keys on the cellar door and head through. Take the hose clips and spray can from the left, and the extension cable from the right. Look at the stairs going down to the cellar, and the bucket of salt. Look at the floor and the light switch, then return to the kitchen, then out to the hall. Now go through the door at the bottom right into the tea room. Examine the black stain on the wall, then search the drawers to get a bank statement and an envelope; examine both of these in your inventory. £6,000 is being paid in every 6 months, but from who? The account was emptied a few weeks ago by Valentina Antolini, authorised by Victoria. That must have been money for the construction guys. While you are here, also look at the marble plinth and the various statues. Return to the hall and climb the stairs, then go through the right door to a storage room. Look at the paintings here, then go back out and examine the passage in the middle. Try using your keys here, but none of them work. Enter Victoria's room on the left, and examine the jewelry box on the dressing table, the painting on the right wall and the machines on the left side of the bed. Now examine the main painting on the back wall.

3 3 storage roomStorage Room3 4 portrait white ladyPortrait of White Lady3 5 tearoomTearoom

Go downstairs and through the kitchen to the backyard, then go to the greenhouse beyond the tree and head inside. Luis has not been maintaining things properly. Look at the statue, then pick up the bucket and hose on the right, and the wooden shaft on the left. Move the carpet, then move the loose tiles and open the trapdoor beneath them. Combine your wooden shaft and hose clips, then add your cast iron M to make a grappling hook. Use this to get the briefcase. Open the briefcase in your inventory, then read the notebook. Apparently, Henry Stanton was an informant and has documented all activity in this notebook. Leave the greenhouse and go back into the castle, then to the library. Look at the books scattered everywhere and the books in all the sets of shelves. Look at the family tree, then go back out of the library and upstairs to the storage room. Examine the paintings and you will find Dergham's portrait. Look at this closely and take the separate piece of the frame. Examine the remaining frame to see 7 small holes. Use your toothpicks on the holes, then use your separate piece of the frame on the toothpicks to make a home-made key. Go back downstairs and into the tea room. Look at the marble plinth that the horse is standing on. Look at the suspicious spot and press it but nothing happens. Use your home-made key on the holes in the side, then press the suspicious spot again. Take the cash and letter from the secret compartment, and read the letter. it's a really old letter from the vatican. It is to Marcus Gordon concerning Mordred and the securing of the portal. Someone has written something on the back: "the Menhir in the hall must be hidden".

3 13 marble horse plinthMarble Horse Plinth3 14 secret compartmentSecret Compartment3 15 old letterOld Letter from Vatican

This is all connected to the demon gate. Could this be what Victoria was trying to say just before she died? Head outside the front of the castle and talk to Gregory, then give him the money. If you don't find work for him to do, go and look at the facade of the castle out the back, then talk to him again. He will go to work and your phone will ring. You're late for your hypnotherapy session.

Willow Creek

You will automatically have another session with Dr Winterbottom. You recall the childhood flashback again, where Angelina falls into a well. This time, as you peer into the blackness, you see a star constellation, which you explain to Dr Winterbottom. Adrian makes a quick sketch and shows it to her. It looks like the Northern Crown, but this is made up of 7 stars, not six. "Are you sure there's nothing missing from your drawing?" Adrian takes the drawing. Head outside, and Constable Zak will escort you back to the castle. It seems there's been another death on the castle grounds and Inspector Spooner wants to talk to you.

Black Mirror Castle

Look at the skull, then take the industrial cleaner and brush from the right. Talk to Steve on the left. He's freaking out about the accident and curses at Black Mirror. He quits and leaves, but not before telling Adrian that he should find someone to buy Black Mirror from him. Then go inside to see Spooner. Spooner is his usual sarcastic self - going on about how he's sure Adrian has a cast-iron alibi (he was at his session with Dr Winterbottom) and doesn't have to waste his time questioning Adrian because he already knows what his answers are going to be...blah...blah...Suddenly, Adrian has a Mordred transformation "ENOUGH! I'M NOT ANY OLD CASTLE CREEPER FUMBLING AROUND AIMLESSLY AND WHO TAKES THE BLAME FOR EVERYTHING BAD THAT HAPPENS! I'M A LANDOWNER AND THE MASTER OF BLACK MIRROR CASTLE! A POWERFUL LORD! AND WHAT ARE YOU? A SMALL-TIME, DISGRACED COP! SO GET OUT OF HERE NOW!" Spooner scurries out. Adrian informs him not to come back unless he has a search warrant. It seems Mordred is getting stronger. Back outside afterwards, go out to the gate and look in the letter box. A letter from Murray: he is charging £100 a day for each day the hotel key is not returned. An anonymous letter: "The Guardian's third virtue is mercifulness. Just as water grows drop by drop and becomes a mighty ocean, so should every call for help be heard and find a sea of answers." A newspaper with a photo of Adrian on the front page - the one he did for Murray. Read all in your inventory. Adrian throws the newspaper away.

Gordon's Palace

Go inside and you will return Murray's key. Adrian informs Murray that he may open Black Mirror as a hotel, call it the real Gordon's Hotel and sue him for using the name Gordon. Murray then reminds Adrian that it was he who got Adrian out of jail, he who found his unconscious body in the woods and brought him to safety...to which Mordred replies "You're nothing but a parasite..." Adrian is beginning to realise that Mordred is taking over more and more...

Black Mirror Castle

Use your walking map on the 6 menhirs around the castle:

  • Outside the front gate
  • Outside the front entrance
  • The foundation stone inside the main hall
  • Next to the ladder in the back garden
  • Next to the tree in the back garden
  • The statue in the greenhouse (first clean it with the industrial cleaner)

Now use your pencil on the map and draw lines to replicate the layout of your constellation map. Now draw lines from the foundation stone to Warmhill Church, from the foundation stone to Gordon's Palace, and from the foundation stone to the Academy Ruins, to the swamps and finally to the middle of the woods. So, 6 portals. 5 are probably entrances that lead to the 6th big one. The big one must be the Shade Portal.

Academy Ruins

Go to the lighthouse on the map and walk to the ruins in the background; you will automatically note the portal location on your map (see it by using the pencil on the map again). Look at Ralph's shed while you are here.

3 17 constellationConstellation3 19 map of manhirsMap of Manhirs3 20 lighthouseLighthouse

Warmhill Church

Go inside and talk to the priest, and you will mark another portal location on your map. Head back outside and to the gate on the right. Look at the old door on the right and take the round pane of glass.

Gordon's Palace

Go to the path on the right side of the hotel to find a stream, where Bobby is wading in the water. He's looking for shells so that he can make a necklace for Denise's birthday present. Talk to Bobby about the necklace, and automatically give him the one you have in your inventory and he will leave. Pick up the waders he leaves behind, but they have a hole in them. Read the signs on the left and look at the menhirs in the water. Adrian has another weird vision of a raven on top of a floating dead body.

Willow Creek

Opposite Dr Winterbottom's office, Look at Constable Zak's bicycle and take the repair kit from it, then use this to repair the waders. Cross the bridge and talk to Constable Zak in the police station, then Edward in the cafe.

Gordon's Palace

Go back down the path to the right and use your waders. Go over and look at the menhirs, but you can't see underwater well enough. Combine the glass pane and broken bucket in your inventory, then use this on the dark area. Go back towards the hotel and you will remove the waders automatically. Use the pencil on your map again and draw two more lines, from the foundation stone through the other 2 menhirs out towards the swamp and the woods. Fill your bottle with water from the fountain while you are here to get a bottle filled with water.

Crossing in the Woods

Head to the right, then take the beaten track to the right of the barbed wire fence. When you reach the marsh, look at the marsh, animal bones and bridge, and pick up the broken metal detector. Now return to the crossing in the woods and this time take the left path. Read the warnings on the tree, then pick up the branch from the ground here. Look at the bear trap, then try to go to the path on the left (try again if you want to die). Examine your metal detector.

3 22 streamStream3 24 visionVision3 25 swampSwamp

Tumbledown Building

Examine the car's bonnet, then use Phil's keys on the car to open it (you will automatically get another sticker). Look at the open bonnet to get the battery. Go inside and look at the junk next to the TV to get a transister radio. Now combine your metal detector with the battery then with the radio to fix it. Go down to the cellar and look at Phil to see he is dead. It must have been someone else because you left the cellar door locked when you left, but it was open just now.

Crossing in the Woods

Go back to the crossing and go to the left path to reach the tree with the warning signs again. Use your metal detector on the bear trap, then you can go along the path here; you will automatically use your stickers to mark where the traps are located. You will end up reaching a large rock. Look at the menhirs and the large rock on the ground, then look closely at the gap near its base. Use your branch on the gap. Out fly a load of bats. But where did they come from? There has to be a cave below. [gallery link="none" columns="2" size="large" ids="1304,1306"]

Black Mirror Castle

Go to the entrance and look at the hammer drill to see it is out of petrol. Pick up the empty petrol can on the left.

Tumbledown Building

Go to Phil's car again and use your garden hose on the tank cap, to half fill your petrol can.

Black Mirror Castle

Use your half full petrol can on the hammer drill, then take the hammer drill.

Stone Circle in Woods

Use your hammer drill on the large rock. Use your bottle of water on the holes in the rock, then use your can of construction foam to seal the holes.

Black Mirror Castle

Talk to Bobby at the castle gates. Tom has beat him and thrown him out. The police aren't interested. Denise doesn't want to know. Tom doesn't want to stay in the castle because he doesn't want to die. He doesn't want to take Adrian's money because Tom always takes whatever money he has. The only alternative is for Adrian to go to the pub where they are all sitting, including Spooner, and confront Tom. Tom won't do anything stupid while Spooner is watching. Adrian arrives at the pub to witness a brawl between Tom, Spooner and Denise. Adrian gets a punch in the face.

3 27 large rockStone Circle3 30 pubThree Kegs Pub3 31 tomTom

Chapter 4


Willow Creek

You're in another hypnotherapy session. You and Angelina as kids again. You climbed in the crevice to help Angelina. There was a large room down there and a mirror. The doctor tries to explain it away, but you are sure it is a real memory. The constable calls and tells you that Spooner is waiting for you in the cafe. Go outside from the doctor's office and go across the bridge into town. Use the fortune teller's card on the telephone to call her again. Head into the cafe and talk to Spooner. Adrian cannot remember being punched in the face by Tom. Spooner tells Adrian what happened: he followed Adrian back to the castle because he thought he may collapse at any moment. Spooner is getting suspicious of Tom's reaction and wants to know who this Phil is. Apparently, Tom told Spooner that Adrian had murdered him. Spooner is beginning to realise there is more truth to Adrian's story than he first believed. Adrian explains that Phil kidnapped him and kept him for days in this house, and all he did was knock him out and leave him in the morgue. He was alive when Adrian left. Spooner and Adrian both go the house together.

Tumbledown Building

The front door is locked and Spooner cannot enter without a search warrant. But this rule applies only to Spooner. Use Phil's keyring on the door. Adrian goes to get the torture videos for Spooner and discovers that they are gone! But the one video that Adrian watched is still in the video recorder. Spooner takes the tape as evidence. Now, where's the corpse? That has disappeared, too. It must have been Tom. Adrian shows Spooner the other corpse in the chilled compartment. Tom then appears and Spooner takes off after him. Adrian heads off to the stone circle.

Stone Circle in Woods

Look at the big rock and you will go down the steps automatically. Look at the chasm below and the roots above. It's the same kind of portal that was at the academy.

Black Mirror Castle

Go to the backyard and pick up the folding ladder lying against the wall; you will automatically return to the stone circle cave.

Stone Circle in Woods

Go over the chasm and look at portal, black ball holder (it's the same one that Angelina placed a black ball in that opened the portal) and stone tablet. Use your camera to get a picture of the hieroglyphs on the stone tablet.

Willow Creek

Go to Dr Winterbottom's office and talk to her to receive a hieroglyph book. Look at the book, then use it with your picture. Leave the office and go next door into the museum. Look at the flyers in the stand on the desk to see they were prepared by Edward. Next head into the cafe and talk to Edward. Talk to him about the hieroglyphs and he'll tell you he's seen this script before - it's druid. It's a pictorial story of a burial ritual of a priest. He wouldn't exclude the possibility that more of the black balls are somewhere - probably in a burial mound. Now he remembers where he saw the hieroglyphs: in a newspaper article. A group of archaeologists discovered a burial mound recently - Miss Valley was part of the group. Edward then asks Adrian for a job - as a butler. Now go to the police station and talk to Spooner, then talk to Zak; Tom has vanished into the woods. Spooner seems to be mellowing: he wants to close this case and he wants your help. He will allow you to look around Miss Valley's apartment. Search the bookcase to find a folder. Look at the desk, then at the notepad on the floor to get a piece of paper, then look at this in your inventory. Get some coal from the fireplace and use this on the piece of paper in your inventory. It's some kind of letter Miss Valley wrote to disband the Order. Adrian can't find a black ball. Good! Maybe nobody else found it either. Now look at the folder you found; you need to underline 3 phrases to help locate the burial mound: "sector 13", "animal bones" and "marsh land" (the game seems to have trouble accepting sector 13 so you may need to skip this puzzle). Talk to Zak to leave the apartment. But first, Zak tells you to return the folder.

Eastern Marsh

Look at the pile of stones and read the letter you find: with your name on it. " Hope is the guardian's second virtue. It nourishes the wise, but it fools the measured, who mindlessly rest on its promises." Look at the animal bone on the right again, then continue right to find a menhir and a burial mound. Look at both, then take some dry branches from near the entrance. Look at the circle marked on the wall and the hieroglyphs on the ceiling, then go inside. Look at everything here, until you suggest stopping your medications to have a vision. The only problem is, on the medication description it says it could take a few weeks for the medication to stop working. You have to find a way to speed this up.

Willow Creek

Enter Dr Winterbottom's office again and ask her about the medicine. "My meds are not working. Could it be that I've eaten something that is reducing its effect?" Tea? No. Antacid? No. I need to avoid too much coffee, too. Now cross the bridge and buy some antacid from Abaya in the old fashioned shop (this shop is far too healthy), and some coffee from Edward in the cafe.

Black Mirror Castle

Enter the greenhouse out the back and pick up the Valerian plant from the ground on the left. Now enter the kitchen inside the castle and pick up the pot from the stove (you will automatically fill it with water) to make some coffee. Head out to the main hall and pick up the damp-proof sheeting from the floor near the back.

Eastern Marsh

Go right and enter the burial mound again. Use the small stones on the ground to make a hearth, then add your dry twigs and use your lighter to start a fire. Put your pot of water on the fire, then add the valerian plant to the fire (not the pot), but the smoke blows outside. Go outside and use your sheeting on the entrance, then go back inside again. Use your valerian plant on the fire again to make a lot of smoke. "I'm gonna stink like a kipper when I get out of there". Add the antacid and coffee to the pot to see another vision. Look at the black mould on the left wall and you will take the black ball.

4 15 burial ground insideBurial Ground Cave4 20 visionVision 14 22 visionVision 2

Stone Circle in Woods

Go down the hole and over the chasm to the holder on the right. Put the black ball in the holder, then look at the portal before going through.

Academy Ruins

Look around the chamber, then search Luis' body to get a letter. The letter is from Angelina to Luis. Instructions on setting Black Mirror on fire and luring Adrian, alive, to the academy. This is what Adrian needs to show his innocence, that he did not set the fire. However, it will also reveal the awful curse of the Gordons if Spooner were to see this. Look at the rocks near the bottom of the area, and search the rocks again to see a piece of cloth. Use the camera on the gap between the rocks and you will get a picture of another black ball. Search Luis' body again to take his arm, grisly, and use the arm on one of the gaps. Search the other gap to get the black ball. Use this in the holder, then go through the portal.

4 27 ritual chamberRitual Chamber4 28 mordred manifestsMordred manifests4 29 mordredMordred

Ritual Chamber

Look at the skull wall and the black ball in the holder on the left, then pick up the book twice.

Chapter 5


Black Mirror Castle

Adrian wakes up after a restless sleep. In a room in the castle. Look at the door to see it is broken, then open the wardrobe. Take the rope from near the window, then read the note on the table. Look at Mordred's book, but the pages are blank. Pick up a shard of glass from the floor here and use the book. Adrian contemplates taking the easier option: without him there is no Mordred. He goes to the tower. Valentina then calls him, begs him not to do this. "There is another way". She knows more than you think. She can help beat the curse. She was sent by the vatican. Downstairs, talk to Valentina, and she will give you a book "The Book of the Guardians" and lead you to the church. She mentions the Guardian Role. The Guardians are people of pure heart, chosen by the church a long time ago to guard the Black Mirror: a great mirror that also serves as an ancient portal and lies deep beneath the castle. Marcus Gordon took over this duty and passed it on to his children. But how can we be pure of heart and do so much killing? The Gordons has produced more guardians than murderers. Only Marcus' descendants are in a position to resist the Black Mirror and we don't know why. So, Adrian is the last hope. So, were these anonymous notes from Valentina trying to steer Adrian on the right path? Without Adrian, the Black Mirror would be unprotected. Valentina suggests an exorcism to banish Mordred from Adrian.

Warmhill Church

Talk to the priest, who needs information. He has never performed an exorcism but has practical knowledge of it.

Black Mirror Castle

You will automatically talk to Edward and give him the letter to take to Spooner. It seems you now have a new butler. Now head into the castle and go upstairs, then through the passage to the room where you just woke up. Pick up Mordred's book. In your inventory, look at the Book of the Guardians, which is the one Valentina just gave you. Head downstairs and into the library, then use the phone to call the fortune teller again.

Warmhill Church

Enter through the side door and talk to the priest again. We now have enough information and the exorcism can start.

5 12 suicideDarren's attempted suicide5 14 exorcismExorcism5 15 exorcismFather Frederick

Chapter 6


Black Mirror Castle

Valentina

Adrian is brought back to the castle and is sleeping. Valentina and Edward are talking in the library. The exorcism failed. Father Frederick is dead. You are now in control of Valentina in this scene. In face, in this whole chapter you alternate between Valentina and Adrian - which is later crucial. You need to find the Black Mirror in the Catacombs below the castle. Whilst Adrian is sleeping, start looking for the entrance to the Catacombs. Read the Gordon file in your inventory, then use the telephone. The library floor is raised more than the other rooms on this level - perhaps there is a secret passageway here somewhere. Go out to the kitchen, then into the cellar and down the stairs. Examine the barrels, puddles, dark corner, well, water pump and large lever, then go back upstairs and back into the library. Examine the columns between the bookcases, then use your match there to notice a draft. Use the columns to reveal a strange keyhole. Head upstairs and into Victoria's room. Take a syringe from next to the machinery at her bed, and take the jewellery box from the dressing table on the right. Leave the room to see Adrian. He feels hungover. At least his eyes are normal again. He learns that the exorcism didn't work. Talk to him about everything (he will break open the jewellery box for you and give you a sword handle). Return to the library and use the sword handle in the keyhole, then examine it in your inventory. So, it was Valentina who wrote those messages. They needed to be sure that Adrian was still pure of heart, and it seems he passed all the tests.

Adrian

Head to the library and talk to Valentina.

Valentina

Give the sword handle to Adrian.

Willow Creek

Enter the police station and talk to Spooner to receive the bracelet. The case is closed. Angelina's letter convinced the judge.

Black Mirror Castle

Go to the gate and look in the letter box to get some sunglasses. Walk away from the castle along the road, and take the road towards Warmhill, then take the side path to the hut. Walk inside and you will look around and automatically leave again. Go right back out on the path, and you will hear singing voices when you reach the crossroads. Was that Ralph? Head back inside the castle. Head upstairs to your room again. Open the wardrobe and you will take some pliers and a candle. Use the pliers on the bracelet, then put the ruby in the sword handle. Go down to the library and use the phone to call the fortune teller. Now use your sword handle in the keyhole and head down the stairs. Look at the water basin, then look at the 2 symbols on the floor and the 4 symbols on the pillars. Talk to Valentina about all of this, then head back upstairs. Go to the kitchen, then into the cellar. Take some salt from the bucket. Plug one end of your extension cable into the socket on the wall, then pick up the other end and throw it downstairs. Light your candle with your lighter, then go down. Pick up the end of your extension cable and attach it to the construction light on the floor to get light in the room. [gallery link="none" columns="2" size="large" ids="1371,1372"] Look at the well and you will call down to Valentina. Examine and open the water pump on the right, then take the chain from over the well and attach it to the pump. Pick up the wire hanging on the right and attach it to the water pump. Now pick up the power cable in front of the water pump and put it in the grate next to the well. Put your salt in the puddles over on the left, then get the 3 phase power from the ceiling and put it in the salty puddle. Pull the large lever on the back wall to turn on the power. Go and use the controls on the water pump to raise the elevator. Use your rope on the well. Go back upstairs, into the library and downstairs again to the sewers. Talk to Valentina to make a plan.

Valentina

Go through the kitchen to the cellar and downstairs to the well.

Adrian

Get into the cage and pull the rope. Now you need to quickly match symbols as they were shown on the pillars. Look at the symbol at the top and click on the matching symbol at the bottom, then turn right to the next one and repeat a total of 4 times:

  • House - Jar
  • Trident - Flowers
  • Bird - Head
  • Fish - Hand

Catacombs

Look at the statue and the large relief to its left. Now look at the offering dish beneath the statue and you will trigger a mechanism releasing 6 capsules on chains along the wall. Look in the capsule on the far right to get a golden key. Use this on the stone door on the far left; you need more of them. Look at the helmet on the floor, then at the first sarcophagus. Try to open it, then Valentina will help you. Look inside twice and you will take an arrowhead. Repeat this with the next sarcophagus and you will get a warrior shield. Pick up the sword from the ground here. Mordred then reappears to comment on how magnificent the sword is. Open the third sarcophagus and you will get a fish. Open the last sarcophagus, but it is empty. Look at the hole to the left of the door on the right, then reach inside to find a map. Now go through the stone door on the right (ignore the warning). You need to avoid the shades in this area; the map you just found shows the number of doors that should be open to light each room; the shades must stay in any room that is darkened. You open and close the doors using the levers next to them; you can separate your characters but they need to be together to open any sarcophagi. The easiest path is as follows:

  • Adrian: Open the door to the south and proceed south
  • Adrian: Open the bottom door to the east and proceed east
  • Valentina: Move to join Adrian
  • Adrian: Open the sarcophagus and look inside to get a crown
  • Adrian: Open the door to the east and proceed east
  • Adrian: Open the door to the east and proceed east
  • Adrian: Open the door to the east and proceed east
  • Valentina: Move to join Adrian
  • Adrian: Open the sarcophagus and look inside to get nothing
  • Adrian: Go all the way back to the southwest room
  • Adrian: Open the top door to the east and proceed east
  • Valentina: Go all the way back to the northwest room
  • Valentina: Close the doors to the west and the east, then go south
  • Valentina: Close the doors to the north and the east
  • Adrian: Open the door to the north (the shade will flee west)
  • Adrian: Head north and close the door to the west
  • Adrian: Search the niche to get a decorated bowl
  • Valentina: Go to the southwest room, then east twice
  • Valentina: Open the door to the north and proceed north
  • Valentina: Open the door to the north
  • Adrian: Open the door to the east and proceed east
  • Adrian: Open the door to the east, then look at the green light here
  • Adrian: Return west and close the door behind you
  • Adrian: Open the door to the west, then go south and close the door behind you
  • Valentina: Go back to the southwest room
  • Valentina: Close the bottom door to the east
  • Valentina: Open the door to the north (the shade will flee east)
  • Valentina: Go north, close the east door and open the west door
  • Valentina: Go south and open the east door
  • Valentina: Go to the room east of Adrian (open 1 door along the way)
  • Adrian: Join Valentina, close the north door and open the east door
  • Adrian: Go south and east, then close the east door
  • Adrian: Open the door to the north (the shade will flee west)
  • Adrian: Go north and close the top west door
  • Valentina: Move to join Adrian
  • Adrian: Open the sarcophagus and look inside to get a staff

6 8 cageCage6 13 catacombsCatacombs6 18 labyrinthLabyrinth

Leave the maze by going back through the way you entered. Have Valentina look at the relief to the left of the statue, and look at each section for some information. Now switch back to Adrian and use the offering dish. Place your arrowhead, bowl, staff and fish in the dish, then all the capsules will line up. Look in the capsule on the far left to get 6 keys, and use these on the stone door on the left. Go through the door and follow the bridge through to the chapel. Open both sarcophagi here, and take the sword tip from Maria's sarcophagus on the right. Talk to Valentina, then examine the altar to see more hieroglyphs. Click on the symbols in this order (given mostly by the symbols from the relief earlier):

  • Sun
  • Crown, bread, house, boat, shield, goblet
  • Axe, head, sword, arrow, shield, bow
  • Moon

Adrian

Head down through the secret passage into a laboratory. Examine the swords on the right, then talk to Valentina and ask for her dagger. You now remember how to open the door. When you and Angelina were here as kids, you opened the door with your blood. Head through the door.

Valentina

Examine the Black Mirror and the altar, then return to the laboratory. Examine the swords, the lectern and the alchemy table, then return to the colonnade. Look in Mordred's sacrophagus to formulate a plan.

Adrian

Valentina asks about the book. New writing appears in the book. Mordred writes that it is possible for the soul in the mirror to leave the mirror if its shade is bound in the world. Mordred wants to bring King Armundor's soul out of the mirror and place it in his son's body. Mordred used Armundor's bones on the altar so that Armundor's shade be bound to his own bones. Then Mordred killed his own son to release the son's soul and leave an empty body. Adrian realizes that that is the Gordon curse. Mordred lured him (male Gordon) to the mirror so that his soul that is in the mirror can come out and join the shade that is already in Adrian's body.

Valentina

Valentina has a plan. She wants to send Mordred's shade back to the mirror but wonders if there are other shades in Adrian's body. She asks Adrian to read about shades in the Book of the Guardians. Shades are born in death forced into this world. They can neither be caught nor appeased. But the green flame unsettles them. So shades are born in death but behind the mirror. Look at the black stain on the wall and use your dagger on it, then take the sword. Examine the altar: Click on altar. Mordred's soul is in the mirror. If Adrian should die here, Mordred's soul will take over Adrian's body. Mordred's shade has to be taken out of Adrian's body. They have to be sure that Mordred's soul can't leave the mirror and Adrian's soul not leave his body.

Soul transfer

Go to the laboratory and automatically asks Adrian if there are more writings in the book. Mordred cannot revive the boy after he killed him for the transfer. He created a shade for his sword; which means he can use his sword on the other side of the mirror. If he enters the mirror without dying, he can use the sword and rule both sides of the mirror. The blade has a black stain and it is spreading. Valentina asks about the ritual for the soul transfer. Examine the swords: Check the swords that Adrian touched when Mordred came out. Valentina realizes that Adrian needs a sword to fight at the other side. We need Mordred's sword.

Examine the alchemy table and poison: Check alchemy table on the left. Valentina thinks that she can release Adrian's soul by poison to fight Mordred with the sword. If he dies, the adrenaline boost will resuscitate him later. Check Mordred bones: Go back to the church at right. Look in Mordred's sarcophagus. Valentina thinks that they should use Mordred's bones to lure Mordred's shade out of Adrian's body just like Mordred tried to do to the king's body. Valentina asks Adrian to move the bones to the altar later.

Valentina's plan

Valentina explains what happens to souls that die close to the mirror. The good souls fly free while the bad souls are trapped in the mirror. The shades of good and bad souls are formed behind the mirror. Souls in the mirror are slaves to the shades. Mordred soul is defenseless in the mirror. They need to bind Mordred's shade to his remains here. The shade cannot go back to the mirror then. Adrian's shade can now enter the mirror and fight Mordred's soul. Adrian has to die in order to go through the mirror to do this. Valentina will resuscitate Adrian with the adrenaline. Mordred's shade will be held on this side by trapping the shade in his bones. They need a sword that is usable on the other side. They need Mordred's sword since it already has a shade on the other side. The sword is in the Tea room and is the cause of the mold- fungus that bothered the castle workers. Adrian needs to lay out Mordred's bones while Valentina gets the sword and check about the poison in the library.

Mordred's bones (As Adrian)

Chapel: Check Mordred's sarcophagus. Adrian wants to know the arrangement of the bones. Use the Polaroid camera with the sarcophagus. Adrian takes a picture of Mordred's skeleton. Take Mordred's skeleton now. Go to the altar in front of Black Mirror. Place the skeleton on the altar. Using the photo as guide, arrange Mordred's bones. Click-hold-drop the bones in place. See white circles that forms where the bone can be dropped. Drop the bone when the 2 circles are made into one. As additional help, use the stains on the bones as markers to know which side of the bone is the correct one. The bones can be turned by right clicking them. Take note of the wide ends or other bone characteristics to match the bones. When correctly done, a sound is heard and automatically pull back. If not start over. Yup, that looks right.

Change to Valentina

Be at the Tea Room. Look at the black stain on the wall. Use the dagger on the black stain. Take Mordred's sword with a broken tip. Exit the room and automatically be back with Adrian.

Ritual

Automatically be Adrian. Talk to Valentina. Automatically be Valentina and is at the lab. Check the alchemy table and Valentina picks up the poison. (That was quick.) Go back to Adrian at the altar. See Adrian lying on the table with Mordred's bones. Use the sword on the table or Adrian. Valentina gives the poison to Adrian. Valentina watches the mirror and does not see Adrian but Mordred. As soon as the fight is over, use the adrenaline on Adrian. The last of the Gordons has done it.

6 41 ritualRitual 16 43 ritualRitual 26 46 ritualRitual 3

After the credits, watch Adrian updates his diary. Later he will add to the Book of the Guardian. Read the diary for the explanation of what happened at the Chapel, Black Mirror and Gordon Family. Adrian explains about the black balls. It is used to trap and control shades.