In The Inquisitor, an hidden object/adventure game hybrid based on the Wolfgang Hohlbein novel of the same name, you play as Tobias, a young monk sent to determine whether or not a young woman truly is a witch. You are understandably dismayed to discover that not only is she your ex-girlfriend (did they call it that back in the Middle Ages?), but also that the charges against her seem to be legitimate.
To unravel the mystery, you'll have to quite literally search the area for clues, which are provided for you in handy list form. Ok, that's not exactly how the hidden object levels go, but it does add a bit to the atmosphere if you think of it in those terms. The graphics are lush and richly detailed, making it quite easy to lose yourself in Tobias' world. The items you're charged to find are also kept period-specific, so that your immersion is never broken by being asked to find a cell phone or car keys.
The adherence to realism does hinder the searches somewhat when you revisit a location, however. Rather than move items randomly around the room – which doesn't often happen when you simply step outside – things stay put, which makes them awfully easy to find the second time around. The game occasionally remedies this by weaving the relocation of items into the narrative, for which it deserves a lot of credit.
In between item searches, The Inquisitor becomes more of a traditional adventure game, with Tobias using items he finds in his travels to solve puzzles and defeat obstacles. Though not overwhelmingly difficult, these sections suffer from occasional lacks of polish that can make them unnecessarily frustrating. In one instance, it was pretty clear that I needed to pick up some nearby boards in order to repair a bridge and cross a stream, but I couldn't grab them. Tobias pondered to himself what they might be used for, but nothing else happened. It wasn't until I had also clicked on the river again – where the bridge was clearly out – that I was able to grab the wood and go. It's a minor inconvenience, but such counterintuitive controls can provide for some baffling moments.